Vacation Location Slider
This exploration was about designing for atmosphere. Unlike product interfaces where the focus is on features or specifications, this project was about capturing a feeling. I wanted the first screen to make someone pause and imagine themselves there.
Landing page

The Idea
Travel websites often try to say too much too quickly. Prices, packages, offers, and details all compete for attention.
For this concept, I chose to slow things down.
The goal was simple:
create a landing experience that feels like an invitation, not a sales pitch.
My Thought Process
I started with the image, not the layout.
The background photo does most of the work here. It sets the mood, communicates the location, and immediately tells a story. My role as a designer was to support that, not compete with it.
So instead of building layers on top, I focused on reducing distractions.
Visual Direction
I kept the interface minimal and airy.
The large “ZIBA” text acts as both a focal point and a branding anchor. It is bold enough to stand out, but still allows the environment behind it to remain visible.
I used soft overlays and light typography to ensure readability without blocking the image. The goal was to keep everything feeling open and breathable, just like the space being presented.
Layout & Hierarchy
The layout follows a very natural reading flow:
The hero image draws you in first
The destination name gives context
The short description adds just enough detail
The call to action invites the next step
I avoided stacking too many elements because that would break the calm, immersive feel.
Even the navigation is kept simple and tucked away so it doesn’t interrupt the experience.
Interaction Thinking
Even though this is a static concept, I designed it as if it were a real experience.
The “Learn More” button acts as a soft entry point rather than a hard sell
The slider indicators suggest there is more to explore
The navigation feels accessible but not intrusive
I imagined a user landing here and taking a second to breathe before deciding what to do next.
Challenges
The biggest challenge was restraint.
It is easy to overdesign travel pages by adding too many elements. I had to constantly remind myself that the image is the experience, not the interface.
Another challenge was text readability. With a detailed background, I had to carefully balance contrast so the content remained clear without adding heavy overlays.
What I Learned
This project helped me understand how to design for emotion and atmosphere.
I became more intentional about:
Letting imagery lead the experience
Using minimal UI to support storytelling
Creating hierarchy without relying on heavy elements
Designing calm, distraction-free interfaces
It reinforced something important to me:
sometimes the best design decision is to do less.
More to Discover
New release
Preview
Vacation Location Slider
This exploration was about designing for atmosphere. Unlike product interfaces where the focus is on features or specifications, this project was about capturing a feeling. I wanted the first screen to make someone pause and imagine themselves there.
Landing page

The Idea
Travel websites often try to say too much too quickly. Prices, packages, offers, and details all compete for attention.
For this concept, I chose to slow things down.
The goal was simple:
create a landing experience that feels like an invitation, not a sales pitch.
My Thought Process
I started with the image, not the layout.
The background photo does most of the work here. It sets the mood, communicates the location, and immediately tells a story. My role as a designer was to support that, not compete with it.
So instead of building layers on top, I focused on reducing distractions.
Visual Direction
I kept the interface minimal and airy.
The large “ZIBA” text acts as both a focal point and a branding anchor. It is bold enough to stand out, but still allows the environment behind it to remain visible.
I used soft overlays and light typography to ensure readability without blocking the image. The goal was to keep everything feeling open and breathable, just like the space being presented.
Layout & Hierarchy
The layout follows a very natural reading flow:
The hero image draws you in first
The destination name gives context
The short description adds just enough detail
The call to action invites the next step
I avoided stacking too many elements because that would break the calm, immersive feel.
Even the navigation is kept simple and tucked away so it doesn’t interrupt the experience.
Interaction Thinking
Even though this is a static concept, I designed it as if it were a real experience.
The “Learn More” button acts as a soft entry point rather than a hard sell
The slider indicators suggest there is more to explore
The navigation feels accessible but not intrusive
I imagined a user landing here and taking a second to breathe before deciding what to do next.
Challenges
The biggest challenge was restraint.
It is easy to overdesign travel pages by adding too many elements. I had to constantly remind myself that the image is the experience, not the interface.
Another challenge was text readability. With a detailed background, I had to carefully balance contrast so the content remained clear without adding heavy overlays.
What I Learned
This project helped me understand how to design for emotion and atmosphere.
I became more intentional about:
Letting imagery lead the experience
Using minimal UI to support storytelling
Creating hierarchy without relying on heavy elements
Designing calm, distraction-free interfaces
It reinforced something important to me:
sometimes the best design decision is to do less.
More to Discover
New release
Preview
Vacation Location Slider
This exploration was about designing for atmosphere. Unlike product interfaces where the focus is on features or specifications, this project was about capturing a feeling. I wanted the first screen to make someone pause and imagine themselves there.
Landing page

The Idea
Travel websites often try to say too much too quickly. Prices, packages, offers, and details all compete for attention.
For this concept, I chose to slow things down.
The goal was simple:
create a landing experience that feels like an invitation, not a sales pitch.
My Thought Process
I started with the image, not the layout.
The background photo does most of the work here. It sets the mood, communicates the location, and immediately tells a story. My role as a designer was to support that, not compete with it.
So instead of building layers on top, I focused on reducing distractions.
Visual Direction
I kept the interface minimal and airy.
The large “ZIBA” text acts as both a focal point and a branding anchor. It is bold enough to stand out, but still allows the environment behind it to remain visible.
I used soft overlays and light typography to ensure readability without blocking the image. The goal was to keep everything feeling open and breathable, just like the space being presented.
Layout & Hierarchy
The layout follows a very natural reading flow:
The hero image draws you in first
The destination name gives context
The short description adds just enough detail
The call to action invites the next step
I avoided stacking too many elements because that would break the calm, immersive feel.
Even the navigation is kept simple and tucked away so it doesn’t interrupt the experience.
Interaction Thinking
Even though this is a static concept, I designed it as if it were a real experience.
The “Learn More” button acts as a soft entry point rather than a hard sell
The slider indicators suggest there is more to explore
The navigation feels accessible but not intrusive
I imagined a user landing here and taking a second to breathe before deciding what to do next.
Challenges
The biggest challenge was restraint.
It is easy to overdesign travel pages by adding too many elements. I had to constantly remind myself that the image is the experience, not the interface.
Another challenge was text readability. With a detailed background, I had to carefully balance contrast so the content remained clear without adding heavy overlays.
What I Learned
This project helped me understand how to design for emotion and atmosphere.
I became more intentional about:
Letting imagery lead the experience
Using minimal UI to support storytelling
Creating hierarchy without relying on heavy elements
Designing calm, distraction-free interfaces
It reinforced something important to me:
sometimes the best design decision is to do less.
More to Discover
New release
Preview

